AI Insights · Timothy · October 2022
Top 5 Survival Games on Android in South America Q3 2022
Discover how the top 5 survival games on Android performed in South America during Q3 2022, with insights on downloads, revenue, and active users.
In Q3 2022, the top 5 survival games on the Android platform in South America showcased diverse performance metrics. Data from Sensor Tower reveals intriguing trends in downloads, revenue, and active user engagement for these popular titles.
The Baby In Yellow from Team Terrible saw a significant decline in weekly downloads, starting at approximately 250K in late June and dropping to around 85K by the end of September. Weekly revenue also decreased, from about $100 in late June to $41 in late September. Active users mirrored this trend, decreasing from nearly 900K to around 280K over the quarter.
Nextbot chasing had a dynamic entry into the market, with weekly downloads peaking at nearly 500K in early September before falling to around 57K by the end of the month. Active users followed a similar pattern, reaching a high of approximately 935K in mid-September but then dropping to about 256K by the end of the quarter.
Raft® Survival - Ocean Nomad by Survival Games Ltd experienced fluctuating weekly downloads, peaking at around 108K in mid-July before gradually declining to about 54K by late September. Weekly revenue saw a decrease from $300 at the start of the quarter to just over $100 by the end. Active users also showed a downward trend, from around 200K in late June to about 167K by the end of September.
Worldsurvival from gigame had varying weekly downloads, with a peak of about 122K in mid-July, dropping to around 27K by late September. Active users fluctuated as well, starting at nearly 300K in late June, peaking at around 321K in mid-July, and then declining to approximately 215K by the end of September.
The Walking Zombie 2: Shooter from Alda Games displayed a mixed performance. Weekly downloads started at around 69K in late June, fluctuated throughout the quarter, and ended at approximately 57K in late September. Weekly revenue showed a peak of about $500 in early August before declining to around $240 by the end of the quarter. Active users also showed variability, starting at around 328K in late June, peaking at about 342K in early July, and closing the quarter at approximately 276K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.